// This file was decompiled using SASCM.ini published on 2020-11-11
{$CLEO .CS}

03A4: script_name "HITMASSNIPER" 

:HITMASSNIPER_16
0001: wait 0 ms 
00D6: if and
0256:   player 0 defined 
0ADC:   test_cheat "HITMASSNIPR" 
004D: jump_if_false @HITMASSNIPER_16
0470: 1@ = actor $PLAYER_ACTOR current_weapon 
041A: 2@ = actor $PLAYER_ACTOR weapon 1@ ammo
0006: 3@ = 800  
00D6: if and
02D8:   actor $PLAYER_ACTOR current_weapon == 34
002D:   2@ >= 3@  // (int)  
004D: jump_if_false @HITMASSNIPER_140 
0002: jump @HITMASSNIPER_76 

:HITMASSNIPER_76
0247: load_model 12470 
038B: load_requested_models 
0001: wait 0 ms 
00D6: if 
0248:   model 12470 available 
004D: jump_if_false @HITMASSNIPER_76 
01B2: give_actor $PLAYER_ACTOR weapon 140 ammo 30000 // Load the weapon model before using this 
0002: jump @HITMASSNIPER_16 

:HITMASSNIPER_140
0001: wait 0 ms 
0002: jump @HITMASSNIPER_16 
